// Basic Applet that launches a frame // 3-8-99 // For use with multi-dimensional array project // Modified from R. Liggett's 'Game in a Frame' launch applet // Give applet access to all the AWT toolkit librariesimport java.awt.image.*; import java.awt.*; import java.awt.event.*; public class basic extends java.applet.Applet implements ActionListener{ // declare design variables for class private mainframe main; private Button start; private Image mainImage[][] = new Image[2][6]; //private Image planview; private Image planview[] = new Image [6]; private Image imageview[] = new Image [6]; // variables describing user interaction components public void init() { setBackground (Color.white); setLayout (new BorderLayout()); start = new Button ("Start"); start.addActionListener (this); add ("South", start); // load images and create arrays for main window String mainImageFiles[] = {"pan_ext.GIF","pan_ped.GIF","pan_prch.GIF","pan_int1.GIF","pan_int2.GIF","pan_occ2.GIF"}; String tintedImageFiles[] = {"pan_ext2.GIF","pan_ped2.GIF","pan_prch2.GIF","pan_int12.GIF","pan_int22.GIF","pan_occ22.GIF"}; for (int i=0; i